How do you play bezzerwizzer




















Typically a player would want to put categories they know better in the spaces worth more points. Beginning with the first team, the questions worth one point are asked to each team. If a team answers correctly, they move their pawn forward one space. After all of the one point questions are answered, the two point questions are asked. Every correct answer earns two spaces on the game board. Gameplay continues like this until all teams have been asked all four of their questions. If no team has reached the finish space, the current round ends.

Any used Bezzerwizzer or zwap tiles are returned to their teams. The next team clockwise will be the first player in the next round. The tiles can only be used once in each round. At the beginning of each new round, each team gets their two Bezzerwizzer tiles back. After a question is read, the first team to play a Bezzerwizzer tile the attacking team gets the opportunity to answer the question after the current team provides their answer.

Only one team may play a Bezzerwizzer tile on a question. When playing a Bezzerwizzer tile, one of three outcomes will occur:. If a team is confident about a category they may play their Bezzerwizzer tile before the question is read. Only one player may play their Bezzerwizzer tile for each question.

If an opponent is in the home stretch the last spaces on the board with a white dot on them , an attacking player that earns positive points can choose to use those points to send back the player in the home stretch by that many spaces instead of moving themselves forward.

In each round each team has one zwap tile. The zwap tile allows the team to switch any two category tiles that have not yet been used this round. A zwap tile can be used in any of the following ways:.

When a team reaches the finish line the game ends. If all teams have not been able to answer the same number of questions, the additional questions are asked. If only one team reached the finish space, that team wins. If multiple teams reach the finish space at the same time, each tied team will draw tiles from the tile bag at random and answer the corresponding question. Whenever only one team gets their question correct, that team wins the game.

I would say that I have mixed feelings about trivia games. I like the idea behind trivia games. I like to challenge my knowledge and find out how much I actually know. Unfortunately most trivia games are not particularly well made. A lot of trivia games rely on the luck of a roll of the dice and usually require significant knowledge of the topic in order to stand a chance at getting more than a couple questions correct. The trivia aspect was pretty obvious since it is a trivia game after all.

While only being a pretty average game, Bezzerwizzer is one of the better trivia games that I have played. The trivia game has been around for what seems like forever. Popularized by games such as Trivial Pursuit, the trivia genre is one of the more popular genres of games for casual board game players. There are a lot of people that either love or hate these type of games.

Bezzerwizzer has absolutely no dice in the game. This is a great idea in my opinion since adding a die only adds luck to a trivia game. Trivia games should rely on the knowledge of the players and not on the roll of a die. You are never going to eliminate all of the luck in a trivia game since luck will always be present in which questions are asked to which player.

By eliminating the dice though the game avoids having a player win just because they rolled better. By removing the die, Bezzerwizzer also improves the process of choosing a category. Tiles are drawn from a bag at random so no player can impact what categories they start with. If players just got to choose their own categories the game would be pretty boring. With twenty different categories, most topics are covered so everyone should have a couple categories that they are good at.

Some of the categories are pretty unique for a trivia game. The arranging of the categories is actually one of the more interesting mechanics in the game. I like that the game lets you organize your categories based on how comfortable you feel about the topic. This works really well with the ability to make one category switch during each round. They may swap two tiles between any two teams or swap the two tiles of the same team including their own to produce a different order.

Teams may play one tile during a round. After all questions have been asked once - this will be 16 questions if four teams are playing - the round ends. The game continues as normal after four category tiles are picked again.

The first team to reach the finish is the winner, provided that another team hasn't also reached the finish in the same round. If two or more teams finish in the same round then sudden death occurs. Each team takes one playing piece out of the bag and gets a single question on that. If that team is wrong they are out. Teams may only remain in sudden death if they get their question right or all teams in sudden death get their question wrong.

The last team in, is declared the winner. If a defending team is situated on the home stretch within the last five squares of the board , another attacking team may force them to go backwards. This is done by playing a Bezzerwizzer tile, which may choose to move the defending team's piece backwards the same number of points instead of moving forwards themselves.

Assuming that the attacking team gets the answer correct and the defending team gets the answer wrong. Menu Menu. Chess Go Poker Contract bridge. Chess Go Backgammon Connection games. Poker Contract bridge Card games Cards classifier.

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