Does anyone still play diablo ii




















I was 14 when Diablo 2 clawed its way out of Hell and into my heart. For a spotty teen metalhead, it didn't get much better than marching through impenetrably dark dungeons, chopping up demons and watching things explode in a shower of gibs and loot.

It was unbeatable, I thought. And sure enough, when Diablo 3 came along over a decade later, it couldn't hold a candle to its predecessor. It was too bright. Too easy. Even during the deepest part of my D3 obsession, it was always the second-best Diablo. Diablo 2: Resurrected is out today.

It's been gussied up, and there are some mostly optional quality of life improvements, but this is still the same game that I've had on a pedestal for all these years. The moment Marius's narration began in the opening cutscene, the hairs on the back of my neck didn't just stand up—it felt like they were trying to jump out of my skin. And that first "Greetings, stranger" in the Rogue Encampment? I clapped like a drunk sea lion. And from there it all went downhill. Now, I've not imagined all the stuff I used to love about this classic ARPG, and I didn't have terrible taste as a teen—at least not when it came to RPGs—but things have moved on considerably over the last 20 years.

My expectations have changed, too. With some remasters, the appeal is replaying something that was an evolutionary dead end or the absolute pinnacle of the genre—something singular. But Diablo 2 is far from unique, and it turns out that all of the additions, all of the growth that we've encountered in Torchlight, Grim Dawn, Path of Exile and, yes, Diablo 3, make the classic feel like a bit of an antique.

All of the growth that we've encountered in Torchlight, Grim Dawn, Path of Exile and, yes, Diablo 3, make the classic feel like a bit of an antique. Even something as simple as moving my creepy old necromancer is deeply unpleasant, with a stamina bar that drains when you run and grid-based movement that makes turning around look and feel clunky.

None of these things stuck in my memory, and none of them were an issue back in , but it's jarring to go from a smooth ARPG like Diablo 3 to this. Just writing about the stamina bar is making me annoyed all over again.

It's awful! This isn't Dark Souls, where it's inextricably linked to combat, determining the flow of fights, and giving you those exciting moments where you risk everything on one last attack, knowing it could be your last.

It just means you're shit at running. God I hate it. Little frustrations pile up. There's the dodgy pathfinding, the ease with which you can get stuck on detritus in the middle of a fight, the way objects can block your vision of enemies and your own character. This was apparent during the technical alpha, but I'd hoped, perhaps foolishly, that some of these jagged edges would have been smoothed out by launch.

They have not. What about actually building your character? I thought I preferred Diablo 2's ability trees, which on the surface offer a lot more variety and, importantly, big choices. But that just doesn't hold up to scrutiny.

Yes, there are more choices, but a lot of the time you're just putting points into things that incrementally increase the power of an ability, or worse—putting points into something you don't care about at all, just so you can get to something further down the tree. As a necromancer, for instance, you'll perhaps put points into summoning skeletons first, and with your first few points your bony minions will increase in power and number.

What could compel the player to want to use them? The fact is that always-online DRM is piracy being committed by the publisher against the purchasers of the software.

With always-online DRM, at some undisclosed point in the future the publisher steals the game from the customer who bought it. Not accurate. If they do it like D3, console versions will be offline-playable. On the other hand I doubt systems 20 years later can still run D2 smoothly. Think about the efforts you need to run a winonly game. If the franchise really failed as somepeople said, and acquired by another company, we may even see a D2-remastered.

If D2 is not updated to run on modern OS, then it will not be playable. It has been updated to keep running on modern OS. Oh an it is not that great of a game and once you play it for the time it is definitely not fun anymore. Diablo 2 is still being played on hardware that is leagues beyond the original hardware required for it, and it still runs fine, installs fine and plays fine.

Hell even on modern hardware, if you so wish, you blow up the resolution and the game still looks fantastic in HD. Your Telling me your going to play a 40 year old game in 20 years… Yeah i dont think so mate. Thast stretching the truth a bit i think. Surely you will have better things to do with your time. Destiny 2. Can I still play Diablo 2? How do I download Diablo 2 from Blizzard? Do you need D2 to play lord of destruction? Can I still play Diablo 1? Will Diablo 1 be remastered? Should I play d1 before 2?

Do you need to play Diablo in order? Is Diablo 1 on Battlenet? How long does it take to beat Diablo 1?



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